![]() Light Swarm missile types are designed as close ranged anti-drone cluster missiles. Light Swarm - Short ranged anti drone - 4km range Pulsarbeamers, Quasarseekers, Gammabursters With a 16km range, 5-10 second reload rates, slow speeds, low maneuverability, 1 second acceleration times, large to massive damage values, and large blast zones, they are good at destroying slow or stopped targets at long range. Cruise Missile - Extreme Long Range Anti-Capital Ship/Station - 16km rangeĬruise Missile types are designed as extreme long ranged anti-capship/station cruise missiles. With a 8km range, 1.4-2.2 second reload times, medium speeds, decent maneuverability, 0.5 second acceleration times, medium damage values, and medium blast zones, they are a good all around single target missile. Heavy Guided missile types are designed as long ranged anti-heavy fighter/ heavy surgical strike missiles. Heavy Guided - Long ranged Heavy fighter/surgical strike - 8km range Solarflares, Starflashes, Coronariders, Sunstalkers With a 4km range, 1-1.3 second reload rates, fast speeds, excellent maneuverability, 0.25 second acceleration time, low damage values, and small blast radii they are designed to eliminate light targets at long range. Light Guided missile types are designed as medium ranged anti-light fighter/light surgical strike missiles. Light Guided - Short ranged anti-fighter - 4km range Vulcanoids, Plutoids, Planetoids, Nemeses With a 4km range, 4-10 second reload rates, slow speeds, high damage values, and massive blast zones, they deliver massive area damage to stationary unarmed targets. Heavy Dumb missile types are designed as medium ranged capital ship and station siege warheads. Heavy Dumb - Short ranged Heavy bombardment - 4km range V Crushers, Meteorites, Asteroids, Comets With a 2km range, 1-3 second reload rates, very fast speeds, medium to large blast diameters, and low damage values they are designed for close untargeted area damage. Light Dumb missile types are designed as close ranged capital ship and station saturation bombs. Light Dumb - Close ranged saturation - 2km range Thus they will accelerate faster and faster till their fly time is up.) Unguided (It seems you cannot cap the speed on unguided missiles. There are: Short ranged Drone killers, Long ranged Sub-system area bombardment, Long ranged anti-fighter/light surgical, Medium ranged anti-heavy fighter/heavy surgical, Extreme ranged anti-capship/station, Short ranged saturation, and Medium ranged station capship/crackers. There are now seven missile types with a total of twentry-seven missiles! Each has their own purpose and should be used through-out the game. This mod will also fix what I think are design errors by Egosoft. I liked the Improved Missiles mod and studied it to create this, but thought it was unbalanced and gamey at times. provide More Missiles! Well, yes, but, more Balanced missiles. Welcome to the More Missiles Mod! The goal of the is mod is to. Credits: The Improved Missile Mod by iforgotmysocks
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![]() You will want to store them inside a container like a plastic egg because they will flatten out over time. These homemade bouncy balls are easy to make since all you will need is glue, food coloring, borax powder, cornstarch, and warm water. Learn more: Frugal Fun for Boys and Girls/Can Crush 27. Sure, it’s easy to crush a soda can with your bare hands, but what if you could do it without touching it at all? That’s the power of air pressure! Kids will be amazed when the liquids float one on top of the other like magic (except it is really science). Slowly layer liquids like honey, dish soap, water, and rubbing alcohol in a glass. This density demo is a little more complicated, but the effects are spectacular. Magnetize a needle, float it on the water’s surface, and it will always point north. Here’s an old classic that never fails to impress. This one is extremely simple, involving only hot and cold water and food coloring, but the visuals make it appealing and fun. There are a lot of easy science experiments you can do with density. Their eyes will pop out of their heads when you “levitate” a stick figure right off the table! This experiment works due to the insolubility of dry-erase marker ink in water, combined with the lighter density of the ink. The link below has complete instructions. This experiment takes a little more time and effort, but the results are always impressive. Build a solar ovenĮxplore the power of the sun when you build your own solar ovens and use them to cook some yummy treats. Learn more: Jennifer Findley/Apple Oxidation 21. Have students make predictions about what will happen to apple slices when immersed in different liquids, then put those predictions to the test! Finally, have them record their observations. Use apple slices to learn about oxidation Learn more: Frugal Fun for Boys and Girls/Straw Roller Coaster 20. We love this one, which only requires basic supplies like drinking straws. ![]() STEM challenges are always a hit with kids. Put all their engineering skills to the test with an egg drop! Challenge kids to build a container from stuff they find around the house that will protect an egg from a long fall (this is especially fun to do from upper-story windows). You can do so many easy science experiments with a simple zip-top bag! Fill one partway with water and set it on a sunny windowsill to see how the water evaporates up and eventually “rains” down. Learn more: Go Science Girls/Static Electricity 17. Kids will undoubtedly get a kick out of creating beards on their balloon person! Give a balloon face a beardĮqually educational and fun, this experiment will teach kids about static electricity using everyday materials. Learn more: Science Buddies/Cell Phone Stand 16. Use your engineering skills and items from around the house to design and build a cell phone stand. ![]() Once they’re suitably impressed, teach them how the “trick” works by explaining the chemistry of polymers. So simple and so amazing! All you need is a zip-top plastic bag, sharp pencils, and some water to blow your kids’ minds. Learn More: 123 Homeschool 4 Me/Capillary Action 14. Gather some water, paper towels, and food coloring to teach the scientific magic of capillary action. Kids will be amazed as they watch the colored water move from glass to glass, and you’ll love the easy and inexpensive setup. ![]() If you spam simple fires the charcoal usually covers the cost of materials. ![]() Ultimately you have to strike a balance eventually based on the priorities you're aiming for.Įxperience from first 30 hits, based on each point of damage taken. But leaving them very far behind can also hold you back after numerous reincarnations. It's a good idea to not put too many blue stars into your main grinding skills, since it can make early leveling more difficult and can reduce the amount of experience you can get out of each skill (depending on how high you regularly upgrade skill mastery). If you need to farm myst while avoiding experience gains entirely you can get infamy to halt all XP gains for a time. To maximize it, alternate between two or more hostile mob types each kill. If you kill non-hostile mobs, or kill the same type of mob repeatedly, you can suppress hunting xp gained down to 10%. You may find yourself getting a lot of hunting XP becausing it overlaps with so many other activities, so there are ways to suppress how much of it you gain. ![]() It's also been reported that the Unarmored skill appears to be exempt from the haunted remain's skill drain. Someone who has used haunted remains for this purpose may have more information on how useful an option it is, I don't know if the skill drained is determined by reincarnation rules or simply by your highest leveled skill. Haunted Remains can reduce your top skill by one level with a random special attack.PK death by an overpowered killer that is 30~50 levels higher than victim drops skill level way less or barely at all. Penalty from Death by mobs and fair PK (small level gap between killer and victim) reduces experience in all skills by 15% (less at lower character levels).This reference table lists estimated xp-per-level based on a highly accurate cumulative formula also derived by Sidran. But if there is a discrepancy in blue stars (such one skill has 1 blue star, while the other has 3), the skill with 3 blue stars will need to be leveled further to make up the difference.Ī calculator created by Sidran can be found here: This means that of two similar skills, the highest leveled one simply wins. Your highest skill is determined by which has the most experience, but with the addition of a stacking penalty for each blue star the skill has. Cumulative XP required to hit your level cap from 0 is 200x², where x is your level cap (or any other level you might want to plug in for reference).XP required for a character level is 400x-200, where x is the target level.In order to earn a blue star in a skill, you must first have those skill levels unlocked with Skill Mastery upgrades. Blue stars represent no experience points so they do not contribute towards your character level: this can result in reincarnators ("carners") having very high level skills at very low character levels. Skill Mastery upgrades are also not necessary to receive benefits from blue stars. ![]() One disadvantage of going the Reincarnation path is your character will not be listed in the Top Skill LeaderBoards even if it has all Blue Stars (10) in Research Skill, the most expensive skill to train.Įach blue star is 10 levels in a skill that cannot be lost on death or reset by Reincarnation. All your upgrades are reset and all unspent myst is wiped (Tip: upgrade lasting legacy for a percentage refund on total used myst).Ĭurrently, the maximum carns you can have on a single character appears to be 329.All your skill levels, except for blue stars, are reset to 1.You receive Angel Dust without dying or reseting your Time Alive counter.You gain a permanent stacking 5% bonus to myst gain.You gain a permanent stacking 5% bonus to experience gain.10 levels in your top skill become a blue star and can never be lost.Your character level cap goes up by 1 with each reincarnation.If you do not reincarnate you can still increase your maximum character level by upgrading Ascension. While reincarnating is time-consuming and not in and of itself necessary, its long-term benefits can be significant. It resets your character but in exchange locks in several advantageous bonuses with each reincarnation. Reincarnating is a stacking progression system you unlock after hitting level 60. |
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